PLAY FREE · $RAID ON PONS · ROBINHOOD CHAIN

VOXEL
RAID

A free 3D arena shooter. Off the field, every $RAID trade pays a fee, and the engine spends it buying $RAID back and burning it.

BUY $RAID
CA CA at launch
ARENA
—$RAID burned
—of supply
—buyback burns

Burn starts at launch.

PONS FEE MONITOR starts at launch
claimable
—
in the curve
—
creator fee
—
next: buyback + burn at 0.01 ETH

How the raid burns

No promises, just a loop the engine runs on its own. Every step is an on-chain transaction you can open on the explorer.

  1. 01

    Trades pay fees

    Every $RAID buy and sell on Pons pays a trading fee. The creator share collects in the Pons fee escrow.

  2. 02

    0.01 ETH → buyback

    On a burn run, once the escrow holds 0.01 ETH, the engine claims it and buys $RAID back on the Pons curve (Uniswap v4 after graduation).

  3. 03

    Burned at 0x…dEaD

    Exactly the $RAID that run bought goes to 0x000…dEaD. Nobody holds that key, so it's gone for good.

  4. 04

    0.02 ETH → treasury

    The next run waits for 0.02 ETH, claims it and sends it to the treasury wallet. No buyback on that one.

  5. 05

    Repeat

    Burn, treasury, burn, treasury. The engine checks the escrow every 10 seconds, around the clock.

ENGINE WORKFLOW CONNECTING…
  1. TRIGGERPons feesescrow fills from trades
  2. ESCROWClaimFeeEscrow.claim()
  3. SWAPBuybackcurve.buy() / Uniswap v4
  4. BURNBurntransfer → 0x…dEaD
  5. SENDTreasuryevery 2nd run · 0.02 ETH

Waiting for the engine.

Burn tiers

The raid levels up with the real share of $RAID supply sitting at 0x…dEaD. Tiers are lore for the page and the hero scene. They never change the game itself.

CURRENT TIER Wave 1
Next: Wave 5 at 0.5%Burn starts at launch

    Daily Challenge

    One world for everyone today: the seed and arena come from the UTC date, so every player gets the same raid. Your best daily runs are kept on this device.

    TODAY'S ARENA—
    RESETS IN—

    # Score Wave Kills Replay

    Why Voxel Raid?

    The game is free and fun first. $RAID sits next to it, never in front of it.

    LIVE

    Wave Survival

    Every wave hits harder: grunts, fast runners, long-range shooters, and the Voxel King every 5 waves.

    LIVE

    Free to Play

    No wallet, no sign-in, no token needed to play. Scores, daily runs and replays stay on your device.

    AT LAUNCH

    Every Buyback Burns

    $RAID trading fees fund buybacks on Pons, and every $RAID the engine buys back is burned at 0x…dEaD.

    How to Play

    Hit "Play Now" and your mouse locks to the game. Press Esc to pause.

    WASDMove
    MOUSEAim
    CLICKShoot (hold = auto)
    RReload
    123Switch weapon (or scroll)
    QPrevious weapon
    SPACEJump
    SHIFTDash (brief invincibility)
    MMute sound
    ESCPause

    Tips: go for the head for ×2 damage. Chain kills within 3 seconds to push your multiplier up to x5. Drop the orange EXPLODERS before they get close; their blast also wrecks any enemy nearby. SCATTER unlocks at wave 3, RAIL at wave 6.

    Leaderboard

    Your ten best runs on this device. Hit WATCH to replay one tick for tick.

    0Best score
    0Coins collected
    0Games played
    # Score Wave Kills Date Replay

    Burn Log

    Burns read straight from the chain (transfers into 0x…dEaD), next to what the engine reports. Every hash opens on the Robinhood Chain explorer.

    BURNS AT 0x…dEaD
      ENGINE RUNS

        Roadmap

        Built one step at a time. The game stays free the whole way.

        01

        Game Core

        3D voxel shooter, two arenas, waves and bosses.

        LIVE
        02

        Daily + Replays

        A daily world from the UTC date and exact replays of your best runs.

        LIVE
        03

        $RAID on Pons

        Token launch on Pons, Robinhood Chain. The burn engine switches on with the CA.

        SOON
        04

        Raid Master

        5% of $RAID supply burned at 0x…dEaD. The last burn tier.

        GOAL